IRON NEST Firing Solution
The reusable process behind every good shot in the campaign, breaking the tension between locating the target and firing at it.

The Firing Loop
| Upgrade | Effect | When to Pick |
|---|---|---|
| Read the complete order first | Identify target, shell requirement, timer, support, and stand-down conditions before acting | Every mission |
| Buy recon only for real uncertainty | Spend requisition to remove one specific doubt, not to fill the map | Two believable targets remain |
| Manage left & right guns separately | Each gun keeps its own shell, charges, elevation, target and loaded state | Two-gun missions |
| Preload known firing solutions | Save critical time during timed Counter-Battery objectives | Early artillery spotted |
| Keep one gun flexible | Stay ready for live support calls instead of filling both barrels | Unknown next request |
| Replenish powder before it runs out | Long solutions need 3-4 charges; don't wait until the gun is empty | Long-ranging shots |
Common Mistakes
| Priority | Skill |
|---|---|
| 1 | Read the teleprinter fully |
| 2 | Locate the target (not the spotter bearing) |
| 3 | Draw the final line from current position |
| 4 | Match bearing + range + charges + elevation |
| 5 | Load the right shell for the problem |
| 6 | Confirm the correct gun is armed |
| 7 | Fire and wait for the impact report |
| 8 | Stand down when command says so |
The One Rule
Separate finding the target from firing at the target. If you still have two believable target positions, don't buy an expensive shell and hope the blast radius solves your uncertainty. Solve the location problem first — the shot is only as good as its firing card.